This project is Unity Technologies' official flagship 2D Game. The purpose was to incorporate the majority of Unity engine's 2D features & workflows into one game scenario.
The genre we decided upon was a 2D side-scroll idle-RPG that would run on at-the-time 4 year-old smart-phones; and featuring fantasy characters that battle enemy skeletons and a dragon boss!
I was the lead game developer of the game project and collaborated very closely with the art director Mind Jar on the content pipeline.
My contributions of the project were:
Project architecture and structure; including coding standards.
Programming 95% of the game's mechanics and systems.
Designing and creating 50% of the character's VFX and Shaders.
Implementing a wide variety of content such as SFX, UI, Cutscenes, Animations, etc
Profiling and optimizing the project to run performantly on 4-year-old smart phones.
Preparing and tidying the project for release.
Delivering feedback directly to 2D R&D team to improve feature workflows.
The project was first released publicly on March 2021 and is available on the Unity Asset Store.
I also co-wrote an official Unity blogpost detailing various parts of the project such as code architecture.
It was used in Unity's GDC 2021 Showcase Keynote to demonstrate next-level 2D gaming.
Unity's Korea Team invited me to deliver a deep-dive presentation on the asset pipeline of the project for their annual Unite Seoul conference.
Main Collaborators Eduardio Oriz - Project Lead & Marketing
Mahmoud Al Jabban - Producer
Mind Jar Design - Art & Animation Director
Chema Damak - UI Programmer
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