This demo project was designed and developed to showcase Unity's 2019 improvements in 2D Features; in Lighting, VFX, Shaders and Animation.
It focuses on an explorer called Sara, who navigates through a forest to discover a crypt; and when inside, activates a relic that transforms herself and the lighting environment around her.
I was a technical VFX artist on the project and my main responsibilities where:
Creating 2D VFX, lighting & shaders for the environment.
Creating cutscene VFX for the relic cutscene where the world shifts from day to night.
Structuring, tidying and optimizing the project for release.
Collaborating with B2TGame on best practices for using the new 2D Features.
Documenting and structuring the outgoing marketing materials for the game development community.
The project was released onto the Unity Asset Store on December 2019.
I helped with workflow and technical information for the official project overview blogpost.
I also co-presented the project in the Unite Copenhagen 2019 keynote.
I also delivered 1-hour in-depth webinar covering the 2D rendering techniques and workflows used:
Main Collaborators Eduardo Oriz - Project Lead & Marketing
B2TGame - External Development Studio
Andre Cardoso - VFX Consultant
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