In Unity Technologies' Internal Games Production team, we organized games jams to meet new team members and experiment with new ideas.
In April 2022, we hosted one of these events and I was part of a small team that formed to create a 'Modern Day Retro FPS' game; mixing old-school techniques with the latest rendering technologies.
I was a programmer on the project and my main contributions were:
Developing the view-based 8 directional billboard system for the enemies.
Developing the flipbook billboard system for the weapon animations and states.
Developing the Enemy AI: patrol, alert, attack, death states.
Developing the system for sampling enemy sprite to then be VFX particle dissolved when killed.
The project was a fun challenge in balancing these opposite rendering workflows and it was a rewarding experience to learn new workflows from new team members!
Main Collaborators
Janus Kirkegaard - Project Lead and Environment Artist Peter Andreasen - Programmer
Julien Heijmans - Technical Artist & Programmer
Bruno Gagne - VFX Artist Anton Kozlov - Character Artist
Jais Bredsted - Character Animator
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