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2023 -> 2025

Vesper


Vesper is a narrative game platform being developed by a small remote-distributed startup company (a team of 12!)

We collaborate with experienced authors, Dungeon Masters, comedians and creators to bring their fantasy stories and scripts into short-form interactive game worlds.


To translate the scripts into playable games; we have built our own custom game syntax language that converts the human-written stories into game data, which is then parsed at runtime to construct the narratives dynamically.



I am a Lead Game Developer on the project from the very start; responsible for:

  • Architecting & programming the project's foundation & events system.

  • Rapid-prototyping various features based on game design decisions.

  • Developing core game systems & mechanics; characters, input, camera, UI, audio, VFX, etc

  • Implemented runtime game data loading, with back-end engineer.

  • Designed & integrated human-focused unique dialogue syntax for writers.

  • Implemented requested custom tools for artists & audio designer.

  • Programmed custom lighting & optimized modular shaders.

  • Internal mentoring for team members to improve their skills.

  • With leadership team, defined company values & goals.


The project is currently built using Unity 6 with Universal Render Pipeline (Forward+).


The project is aimed to have first release in 2025 with the first 4 stories, and then more stories added to it in the future!


 

Main Collaborators

Cat Burton - Co-Founder & CTO

Aurelien Baarsch - Art Director

Jasper Stocker - Lead Procedural Generation Developer

Liam O'Donnell-Carey - Senior Developer

Hugo Oringe - UI & UX Designer Danny Wood - Senior Backend Developer

Lauren Clair - Technical Artist

Dan Batherwick - Sound Designer

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